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Ranged enemies explode when killed dealing around X area damage, depending on enemy type.ĭefense drops x% of its mana value when destroyed. Instead of being destroyed, the defense will decrease one upgrade level at x% Health. Minibosses explode when killed dealing around X area damage, depending on enemy type.ĭefense projectiles pierce shields and do x% of their damage.Īttunes a non-elemental Tower to Poison, causing targets to take 5% Defense Power per second for x seconds and increases Defense Power by y. Melee enemies explode when killed dealing around X area damage, depending on enemy type. Goblins explode when killed dealing around X area damage, depending on enemy type. +x Defense Power for each unique Defense nearby.Īttunes a non-elemental Tower to Earth and increases Defense Power by x.Īttunes a non-elemental Tower to Fire and increases Defense Power by x.įrost enemies explode when killed dealing around X area damage, depending on enemy type. +x% Defense Critical Chance for each unique Defense nearby. +x% Defense Critical Damage for each unique Defense nearby. Warboars explode when killed dealing around X area damage, depending on enemy type.Ĭhaos enemies explode when killed dealing around X area damage, depending on enemy type. +x Hero damage for y seconds after swapping in.ĭeal Area Damage equal to x% damage taken in the past 10 seconds. +x Ability Power for y seconds after swapping in. +x damage to Quintuple Projectile Weapons. +x Hero Damage each time you do not Critical Hit. +x Ability Power each time you do not Critical Hit.
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Gain up to x Hero Damage based on the amount of missing Ability Resource. Gain up to x Ability Power based on the amount of missing Ability Resource.
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